Challenges in science education: Spore and the Theory of evolution
Keywords:
Video game. Spore. Critical thinking. Teaching and learning Sciences.Abstract
In this paper we analyze the role of video games as an educational resource for learning developing scientific reasoning in a science classroom. Our aim is to create innovative educational settings which connect the school with the everyday context, from activities that motivate the students. Methodologically, we worked from an ethnographic perspective in a Secondary School the classroom with a group of 22 students (aged 15-17). We use the video game ‘Spore’ as part of the subject of Biology, to work with contents related to the evolution theory. Our findings show how using Spore students develop thinking skills related to the analysis, evaluation and review of the contents of the subject of biology, in order to develop their own perspective and reaching a critical maturity, while develop competences related with the ability to actively manage information, draw conclusions and creative problem solving. Throughout this process is essential the role of the teacher by supporting guiding students in their thinking process.Downloads
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