Development and validation of InfeQ game as active methodology to learn infectious diseases during medical graduation

Autores

DOI:

https://doi.org/10.30612/eadtde.v11i13.17326

Palavras-chave:

Infectious Diseases, Medical Education, Mobile Applications

Resumo

Health education is always in movement, constant changing over the years and adjusting to new challenges, enabling new generations to learn. Through this journey, new methods were created. We recently crossed the biggest Covid-19 pandemic, which accelerated the processes and advances that unite education and technology. Problem-based learning, communication skills training, and simulation-based learning became part of new graduation curriculum. The aim of this study was to introduce a new method of learning in infectious diseases, using gamification. In this project, a mobile application with game components was developed, as an auxiliary teaching tool in infectious and parasitic diseases for medical school students. Residency test questions were selected and presented as: Sexually Transmitted Infections (N=30), General Infectious Diseases (N=101), Antimicrobials (N=33) and HIV/AIDS (N=30). During playing game evaluation, students answer a cycle of 10 objective questions, where correct answers and response speed for classification parameters, ranking, are measured. At the end, correct answers to the candidates are reached. Estimates were collected from 116 medical students (N=108) and infectious diseases' specialists (N=8), 35.4% of whom were male with a mean age of 25.8 years. Results showed that the application received a good usability evaluation, obtaining an average SUS score equal to 90.5. The mean CVI was 92.2. The game was registered by the National Institute of Industrial Property, under the title InfeQ®.

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Biografia do Autor

Edgar Marçal de Barros Filho, UFC

UFC

Wellison Gil Magalhães de Almeida, UFC

UFC

Melissa Sousa Campos Nobre, UFC

UFC

Amanda Almeida Lima, UFC

UFC

Bruno Pinheiro Aquino, UFC

UFC

Meissa Soares Medeiros, Unichristus

Unichristus

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Publicado

2023-07-15 — Atualizado em 2023-09-29

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Como Citar

Barros Filho, E. M. de, Almeida, W. G. M. de, Nobre, M. S. C., Lima, A. A., Aquino, B. P., & Medeiros, M. S. (2023). Development and validation of InfeQ game as active methodology to learn infectious diseases during medical graduation. EaD & Tecnologias Digitais Na Educação, 11(13), 100–111. https://doi.org/10.30612/eadtde.v11i13.17326 (Original work published 15º de julho de 2023)

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